

Mountains are generated in different layers. This is of course not very realistic but combined with the lakes, it creates interesting new ways for ship gameplay. When multiple rivers are generated it is possible that they cross over each other. Rivers also just don't end by disappearing but will end in an estuary. They can also vary in length, width, curvature and feed into each other. They can start and end within the map instead of just going straight through it.

Rivers work very differently from the default generator. The amount and size of lakes is configurable. Unlike in the default generator these lakes are not necessarily attached to rivers. There will be lakes with uneven shores and small islands scattered across the map. It is therefore recommened to try out different seeds since the result can vary a lot. This can lead to some layers being more or less prevalent at random. It will show densely packed forested areas with an organic look.FeaturesThe generator works by creating different layers and combine them into one. You don’t have to worry about creating a convincing forest if you have 3 or more different kinds of trees. a sketch on paper) and then build rough shapes in Houdini.Īnother thing to highlight is building forest areas. The quickest way to build your map is to start with an image (e.g. Just click on the “Fence” toggle box, and then the assets or that certain area will be protected by the fence. If you select a region, you can create a hill by controlling the “height” and “soft radius”, which is the area of influence. The “Add Floor” parameter can make a water surface. This tool allows you to create a cliff or the bottom of a pond or river, by adjusting the height of the selected region/s. It was inspired by Unity of Command, Civilization 5, Battle Worlds: Kronos, and WARTILE.

The concept and the point of the Hex Map Generator tool are to create the classic RTS game environment from the top-down view. The first tool we propose is a Houdini-based Hex Map Generator created by Anjeong Go.
